Gabe Newell, president of Valve Software, believes that Microsoft made a serious mistake releasing DirectX 10 for Vista only, excluding Windows XP. I have to agree with Newell. According to an online ...
As Gearbox CEO Randy Pitchford tells us, we'll be in a mostly DirectX 9 world for a while yet. Rich was the editorial lead for CNET's Home and Wellness sections, based in Louisville, Kentucky. Before ...
Wine 3.0 is now available to help you run Windows applications and games on Linux, macOS, and BSD systems. Wine -- or 'Wine is Not an Emulator' -- is a compatibility layer that implements the Windows ...
British site The Inquirer is reporting from Siggraph 2007 that the next version of DirectX, 10.1, requires spanking new hardware to support its sort of spanking new features. The spec revision ...
Wine, a compatibility layer which lets you run Windows programs on non-Windows machines, has been updated to version 3.0 after a year of work. The new release brings with it some important changes ...
So quick question, all the benchmarks I read and all the games I have run either DX9 or DX11. What ever happened to DX10 and DX10.1? Is there a reason those technologies were never really explored?
Hey, Microsoft! Where's all that graphical excellence you promised us with Windows Vista and DirectX 10? That's probably what a lot of us are wondering after we eagerly snapped up copies of Windows ...
After being tasked with writing this DirectX 10 piece, I was asked, "what does DirectX 10 mean to me as a PC consumer, right now? Explain that in the piece, I think that's what people want to know".
AMD may have released its new DirectX 10-compatible ATI Radeon months after the Windows Vista launch, but the delay hasn't affected PC enthusiasts because most of the highly anticipated DirectX 10 ...
Earlier today, Turbine issued a press release stating that Lord of the Rings Online: Shadows of Angmar is the first MMORPG to support DirectX 10 Graphics and NVIDIA GeForce graphics processors. Here's ...
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
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