Today NVIDIA announced a new driver release bringing compatibility with its latest Gameworks VR 1.1, which in turn brings with it multicast GPU acceleration for OpenGL applications. NVIDIA’s Gameworks ...
This driver is aimed at developers to start coding to the new OpenGL 3.0 and GLSL 1.30 features. These features are not enabled by default. They can be enabled using ...
With newer GeForce GPUs, Linux distributions will use a driver for OpenGL applications that hands over the actual work to a Vulkan driver. In future, Linux distributions will rely on the "Zink" driver ...
Two new announcements from the Team Green front as we head into the holidays. Nvidia's 361.43 driver has just dropped, with two significant updates inside it, though only one will be of immediate ...
"If you want to get a developer's attention, all you need to do is start dropping whole numbers," says Nvidia's Ashu Rege. "Offer something that's not 1.2 times better - but two or three times better ...
OpenGL was praised at GDC this week in a joint panel session featuring Nvidia’s Cass Everitt and John McDonald, AMD’s Graham Sellers and Intel’s Tim Foley. The group claimed that by using OpenGL in ...
My quest to install the Nvidia driver began when I wanted a higher refresh rate than 60Hz on my GeForce 4 / Sony GDM-F500R. I've been following the Nvidia OpenGL in Linux HOWTO and have installed ...
This driver is aimed at developers to start coding to the new OpenGL 3.0 and GLSL 1.30 features. These features are not enabled by default. They can be enabled using ...