Two years into the history of World of Warcraft--an online game that accommodates 7 million players around the world--no one had successfully ventured into the dungeon to slay a group of ...
It's a bird! It's a plane! It's a superhero flying in a virtual sky! Scientists now find that seeing superpowers in a virtual-reality game may lead people to act more virtuously in real life.
Amy Lee launched her life coaching business, focused on healing and mental health, in 2021. She has booked nearly $60,000 in lifetime revenue since creating her company. Lee shares her experience ...
On its 14th birthday, a reflection on Linden Lab’s groundbreaking Second Life, and how their next project Sansar hopes to go even further. Following the article’s publication, Second Life’s popularity ...
There’s something off about Meta’s advertisements for Horizon Worlds, the social virtual reality app the company hopes to one day be an important component of its currently vaporware — I mean in ...
Non-digital life isn't put on pause, though. Most of us are multitasking when we're online—some even dance as they scroll. My title is Senior Features Writer, which is a license to write about ...
Second Life is by far the most successful virtual world ever created. And with Sansar, the creators of Second Life at Linden Lab believe they can use virtual reality to create a far more immersive ...
Get up in the morning, go to work, cook your meals, play with your friends - just live! AlterLife is a powerful virtual life simulator where you can make your biggest ...
With the PlayStation 5 (PS5) taking the gaming experience to new heights, players are now able to immerse themselves in virtual worlds like never before. The ability to live out alternate lives, build ...
Meta’s stated mission is to seamlessly connect disparate environments like work, social media and gaming so it can allow people to effectively live and work in the virtual space. This will clearly ...
Thank goodness for crummy video conferencing. By Shira Ovide This article is part of the On Tech newsletter. You can sign up here to receive it weekdays. Having to live virtually stinks. But not ...
When Half-Life released in 1997, it was unlike any other first person shooter — a genre of video games predicated on the central mechanic of blasting things with a firearm. Popular pioneers of the ...