
What is the use case for slerp in 2D? - Game Development Stack …
Apr 28, 2020 · Slerp is shorthand for spherical linear interpolation, introduced by Ken Shoemake in the context of quaternion interpolation for the purpose of animating 3D rotation.
c# - Rotate an object smoothly on the Y axis in Unity - Game ...
Using Slerp you'll notice that the object swings fast at first, then slower until finally reaching its rotation. The last parameter controls that rate of change, with 1 being instantly and 0 being never. Perhaps …
What does SlerpUnclamped do? - Game Development Stack Exchange
Jan 15, 2017 · Unity has a Slerp method: public static Vector3 Slerp(Vector3 a, Vector3 b, float t); Where it returns an interpolated position between a and b by the percentage of t. So if t = 0.5, and a = Vect...
How to lerp correctly between two unlimited rotations
Aug 16, 2022 · When you tell Unity to Lerp/Slerp between two angles, it takes the shortest path. You are running into problems is when the shortest path is no longer in the direction you want to go. In your …
Why use Time.deltaTime in Lerping functions?
Oct 3, 2017 · You are right, the method Quaternion Slerp(Quaternion a, Quaternion b, float t) interpolates between a and b by the amount t. But watch the first value, it is not the start value.
How to make camera smoothly follow behind player in Unity 3D?
Mar 24, 2022 · Following the advice posted here, I made a camera that follows a player behind with: public Camera roomCam; public GameObject playerGO; private float camMotionSpeed = 5f; private fl...
Camera movement with slerp - Game Development Stack Exchange
Nov 7, 2013 · I assume he's using the quaternion for the orientation of the camera. You'd generally need to interpolate position along the curve and slerp to the desired orientation at the key frame points to …
Changing The Axis That Vector3.Slerp's Arc Happens On
Oct 1, 2024 · 0 I am using Vector3.Slerp to move a boomerang from the player to a target in an arc, and then back to the player. It's currently working, but not the way that I want it to. My issue is that I …
GLM: Quaternion SLERP Interpolation - Game Development Stack …
Returns a SLERP interpolated quaternion of x and y according a. I think glm::mix is an alias to the first one (I'm still searching informations to confirm it through, as I can't find it in the documentation) and …
Rotating quaternion smoothly with acceleration and deceleration
Mar 9, 2021 · Unity.Mathematics.math.slerp() doesn't seem to play well with values of t over 1. When acceleration and deltaTime are low it works, but if they increase too much it breaks in ways I don't …